TODO: Realtime Content Visualizer
Future realtime visualization
TODO: Realtime Content Visualizer
Status: Pending
Context
Content spaces shift during a playthrough. The current Space Explorer shows a static PCA projection of catalog content (skills, archetypes, dialogue). During runtime, availability changes because of gates and state:
- Progression gates: Content can be on later strata of progression and therefore not currently reachable.
- Branch locks: Already selected branches or evolved skills can remove alternative paths.
- Dynamic filters: Room context, item tags, prerequisites, and depth all affect live reachability.
Needed
- Realtime availability layer - Show content available at the current turn, not just full-catalog positions.
- Space strata model - Represent progression levels/strata and branch exclusions explicitly.
- State-coupled UX - As turn selection changes, reflect current vector position and currently reachable regions immediately.
References
- Space Explorer - current static visualization
- Spaces doc - canonical vector/space definitions