DungeonBreak

TODO: Realtime Content Visualizer

Future realtime visualization

TODO: Realtime Content Visualizer

Status: Pending

Context

Content spaces shift during a playthrough. The current Space Explorer shows a static PCA projection of catalog content (skills, archetypes, dialogue). During runtime, availability changes because of gates and state:

  • Progression gates: Content can be on later strata of progression and therefore not currently reachable.
  • Branch locks: Already selected branches or evolved skills can remove alternative paths.
  • Dynamic filters: Room context, item tags, prerequisites, and depth all affect live reachability.

Needed

  1. Realtime availability layer - Show content available at the current turn, not just full-catalog positions.
  2. Space strata model - Represent progression levels/strata and branch exclusions explicitly.
  3. State-coupled UX - As turn selection changes, reflect current vector position and currently reachable regions immediately.

References