TODO: DungeonBreak 3D
Unreal 3D - stakeholder discovery pending
TODO: DungeonBreak 3D
Status: Discovery pending
Scope: Future Unreal Engine 3D adaptation of Escape the Dungeon
Context
DungeonBreak 3D will extend Escape the Dungeon (2D/Kaplay) into a 3D Unreal Engine experience. Actual implementation value will be higher than the current reference build; design requires more systems and behaviors to define as we move from 2D to 3D.
Prerequisites
- Core systems (engine, formulas, content packs) must be stable
- Content and spaces framework documented
- Stakeholder discovery meeting to align scope and constraints
Approach
- Planning loop — Use existing planning loop (discuss → plan → execute → verify)
- Core systems — Build on engine contracts, formula registry, space definitions
- Content — Extend content packs for 3D; new room/entity/action definitions
- Discovery — Stakeholder meeting to capture desired outcomes, constraints, non-goals
Links
- GRD — Current game requirements (Escape the Dungeon)
- Formulas — Calculations and spaces
- Game Value — Concept worth analysis